General Update
Today I have been cave building, I used my original pre-viz cave as a template and duplicated the same "modular" wall along the inside to create my cave. That can be seen below.
Cave Building
Cave Layout
This is my cave layout. I have had more problems with seams...or rather an important choice to make, These arose from the problem of my seamless wall not being able to turn corners...but also, there are varying degrees of angles of which the corners are made up of. So my first possible solution to this is to now model extra pieces of Wall to allow me to seamlessly blend around corners...but this seems like it could be extremely problematic for me and would just add too much work than I can afford to waste right now. The other possible solution is to leave it like it is (even with the wall intersections on its neighbouring wall) and model some big rocks/boulders to cover up some seams and make the overall cave more random looking. I'ts this second option that I am going to go ahead with.
Floor and Ceiling
My cave is in this dark slot, I had to create a floor (obviously) a roof and walls to stop any light from coming through gaps in my cave structure. My main focus for doing this was to allow me to go into the cave with my torch to get a proper feel for it.
The Cave is in the Darkness
Seam
These are the seams that have naturally occurred since I have just roughly placed my wall segments together, the snap feature in Maya hasn't helped at all really, but, my solution is to create boulders to cover these up.
Seam
This is a seam on a corner now, again, this can be made to look somewhat more natural with a few rocks and boulders there.
Refined Narrative
I have had a fairly drastic change of heart with my story,
1: A baby is born.
1: A baby is born.
2: He is handed a weapon by his father (coming of age).
3: Celebration.
4: Protagonist gets married.
5: Protagonist goes hunting with his father.
6: They kill something.
7: His father drags the animals corpse behind him as they leave for the village.
8:His father gets murdered.
9: Mourning.
10: Protagonist becomes new chief of village.
11: Romantic moment with wife.
12: Pregnant wife.
13: Birth doesn't go well...
14: The baby hasn't made it.
15: Protagonist comforts his wife.
16: Protagonist is angry, wife is sad.
17: He goes out and kills a bunch of animals.
18: Wife is pregnant but the protagonist doesn't want to get attached to the thought of having a child after the last one.
19: Wife consoling protagonist.
20: Wife is giving birth.
21: Wife gives birth.
22: Protagonist holds the baby.
23: Tries to help up wife but she has died.
24: Protagonist walks away with the baby.
25: He puts the baby in a basket.
26: ...and walks away.
27: He leaves the village behind.
28: He grows old and gets his frustration out in the wilderness. (the babies show his thoughts are with his family).
29: Fights a bear...with his bare hands. This is to show his attitude towards danger.
30: Sees a cave in the distance...
31: Enter the cave...
This is when the player would hopefully follow a trail of red paint (blood) leading to the end of the cave.
When it came to the cave paintings, I decided to add lots of little specks of paint to give it a painterly quality and to add more character to it. All I need to do now is add the hint of texture to them and they will be pretty much done.




















































