Week 08
Demo Feedback
Today I have shown off screenshots of my previs cave and the progress I have made with my tilable cave wall piece and with the fire. This post is discussing my feedback from today.
Fire
I can try and find a free fire element from the Unreal store page or online to use in my environment, this will save me a lot of stress from trying to make one myself as this is a very technical aspect to my project. This means I can focus more on creating my assets.
Rocks
I am going to create big rock pieces to use for the corners of my cave and other areas to add more depth to the overall structure to my cave. This will involve creating a moodboard, watching tutorials on what software I should use for modelling them and actually modelling them. In terms of the software, I could model them in Maya, but, to get natural rock formations I might be best using Mudbox to achieve this. This will be something I look into this week.
Light Maps
The lecturer mentioned light maps today, These are basically a second set of UV's that are used to bake lights onto in Unreal.
I have already read the page about light maps on the Unreal documentation, although not 100% clear...its a starting point.
Checklist
Look in Unreal community store for possible torches/fire
Watch tutorials on light maps
Rock Moodboard
Model Test Rocks
Get audio triggers in previs cave
Asset list created for inside cave
Cave Painting Tests
Cave Texture Tests
No comments:
Post a Comment