Thursday, 18 February 2016

18/02/2016 - Scale Update

Week 06

Scale Update


After some playing about, I have come to the conclusion that it is best for my workflow to model my assets in Maya using centimetres and also exporting in centimetres and when I import them into Unreal I need to scale them up by a factor of 10, this means that every centimetre of my Maya assets will be imported into Unreal as a metre. The problem I was having was that I was modeling in metres and exporting using centimentres and stuff in general just broke, I have not quite grasped what was going wrong my I definitely have the solution.

-Model using centimetres 
- Export using metres 
- Scale by 10 in Unreal. I don't know exactly why this works, but it does....finally. 

After just testing an export using centimeters as an export setting it seems to come in huge...and even if I leave the scale to 1.0...it still comes in too big, but I have it working.

This makes no sense to me.

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